A generated ambience for my game scene contains a small tick whenever playback returns to the beginning. There is also a soft grainy texture across the recording, which makes the source of the distraction less obvious. Changing the endpoints and testing a small crossfade seems like a reasonable place to begin. I found a reference to [url=https://removeaudioartifacts.top]ai audio artifact removal[/url] during my search, but the editing order still matters. I have not established whether the tick belongs to the source or comes from the way I arranged the loop. Does checking the join before listening to the uninterrupted middle seem like the right diagnostic order? An untouched copy would make it easier to compare each edit with the starting point. The test should also use the same playback path as the game, since editor playback alone may miss something. Which check would help establish that the remaining distraction is independent of the loop boundary?